Implementation Status
This page tracks the current implementation status of the Reinforce Tactics project, including completed features, pending tasks, and implementation priorities.
✅ Completed Features
Core Game Logic (Headless-Compatible)
-
reinforcetactics/constants.py- All game constants and configuration (8 unit types, terrain, structures) -
reinforcetactics/core/tile.py- Tile class with ownership and HP -
reinforcetactics/core/unit.py- Unit class with all 8 unit types and abilities -
reinforcetactics/core/grid.py- Grid management with numpy conversion -
reinforcetactics/core/game_state.py- Complete game state manager -
reinforcetactics/core/visibility.py- Fog of war visibility system
Game Mechanics
-
game/mechanics.py- Combat, healing, structures, income, all special abilities -
game/bot.py- SimpleBot, MediumBot, and AdvancedBot AI for training -
game/llm_bot.py- LLM-powered bots (OpenAI GPT, Claude, Gemini) -
game/model_bot.py- Trained model bot for tournament play
UI Components
-
ui/renderer.py- Pygame rendering system with sprite animations -
ui/icons.py- Unit and terrain icons -
ui/menus/- Complete menu system (30 files across 5 subdirectories) -
ui/menus/map_editor/- Full map editor GUI
Reinforcement Learning
-
rl/gym_env.py- Full Gymnasium environment wrapper with 10 action types -
rl/masking.py- Action masking for valid moves -
rl/self_play.py- Self-play training with opponent pool -
rl/feudal_rl.py- Hierarchical RL (Manager-Worker) architecture with full training loop
Tournament System
-
tournament/runner.py- Tournament execution engine -
tournament/elo.py- ELO rating system -
tournament/bots.py- Bot descriptors and factory -
tournament/schedule.py- Round-robin scheduling with resume support -
tournament/results.py- Results tracking and export -
tournament/config.py- Tournament configuration
Utilities
-
utils/file_io.py- File I/O for maps, saves, replays -
utils/settings.py- Settings management with API keys -
utils/language.py- Multi-language support (English, Korean, Spanish, French, Chinese) -
utils/replay_player.py- Replay playback system with video export -
utils/experiment_tracker.py- RL experiment logging
Training & Documentation
-
main.py- Complete CLI entry point with train/evaluate/play modes -
train/train_self_play.py- Self-play training with opponent pool -
train/train_feudal_rl.py- Feudal RL training -
README.md- Comprehensive documentation -
docs-site/- Docusaurus documentation site deployed at reinforcetactics.com - Docker support for containerized deployment
📊 Feature Summary
| Category | Features | Status |
|---|---|---|
| Unit Types | 8 (Warrior, Mage, Cleric, Archer, Knight, Rogue, Sorcerer, Barbarian) | ✅ Complete |
| Special Abilities | Paralyze, Heal, Cure, Charge, Flank, Evade, Haste, Attack Buff, Defence Buff | ✅ Complete |
| Terrain Types | 6 (Grass, Water, Ocean, Mountain, Forest, Road) | ✅ Complete |
| Structure Types | 3 (HQ, Building, Tower) | ✅ Complete |
| Bot Types | SimpleBot, MediumBot, AdvancedBot, LLM Bots (3 providers), ModelBot | ✅ Complete |
| RL Features | Gymnasium env, Action masking, Self-play, Feudal HRL | ✅ Complete |
| Tournament | Round-robin, ELO ratings, Resume, Multi-map | ✅ Complete |
| Fog of War | Full visibility system with explored/visible states | ✅ Complete |
| Map Editor | GUI-based map creation and editing | ✅ Complete |
| Replay System | Record, playback, video export | ✅ Complete |
| Localization | 5 languages | ✅ Complete |
🚀 Quick Start Testing
Test Headless Mode (No GUI)
# test_headless.py
from reinforcetactics.core.game_state import GameState
from reinforcetactics.utils.file_io import FileIO
map_data = FileIO.load_map('maps/1v1/beginner.csv')
game = GameState(map_data)
# Create some units
game.create_unit('W', 5, 5, player=1)
game.create_unit('M', 6, 5, player=1)
print(f"Player 1 units: {len([u for u in game.units if u.player == 1])}")
print(f"Player 1 gold: ${game.player_gold[1]}")
# End turn
game.end_turn()
print(f"Player 2 turn started")
print("Headless mode working!")
Test RL Environment
# test_rl.py
from reinforcetactics.rl.gym_env import StrategyGameEnv
env = StrategyGameEnv(map_file='maps/1v1/beginner.csv', opponent='bot')
obs, info = env.reset()
print("Observation space:", env.observation_space)
print("Action space:", env.action_space)
print("Grid shape:", obs['grid'].shape)
print("RL environment working!")
# Take a few random actions
for _ in range(5):
action = env.action_space.sample()
obs, reward, terminated, truncated, info = env.step(action)
if terminated:
break
print("Episode completed successfully!")
Test Training (Quick)
python main.py --mode train --algorithm ppo --timesteps 1000
Test GUI Mode
python main.py --mode play
📝 Action Space Reference
The Gymnasium environment uses a MultiDiscrete action space with 6 dimensions:
| Dimension | Description | Values |
|---|---|---|
action_type | Type of action | 0=create, 1=move, 2=attack, 3=seize, 4=heal, 5=end_turn, 6=paralyze, 7=haste, 8=defence_buff, 9=attack_buff |
unit_type | Unit type for creation | 0=W, 1=M, 2=C, 3=A, 4=K, 5=R, 6=S, 7=B |
from_x | Source X coordinate | 0 to grid_width-1 |
from_y | Source Y coordinate | 0 to grid_height-1 |
to_x | Target X coordinate | 0 to grid_width-1 |
to_y | Target Y coordinate | 0 to grid_height-1 |
🔮 Future Enhancements
High Priority
- Sound effects and music
- Better graphics and animations
- Additional maps
Medium Priority
- Campaign mode with story
- Online multiplayer
- More advanced bot strategies (MCTS, minimax)
Low Priority
- Additional unit types
- Advanced terrain effects
- Seasonal events
✨ Architecture Highlights
- Fully modular - Each component is independent
- Headless-compatible - Train without rendering overhead
- RL-ready - Standard Gymnasium interface with action masking
- Extensible - Easy to add new units, mechanics, rewards
- Well-documented - Comprehensive README and docstrings
- Production-ready - Proper package structure with pip install support
- Full-featured - Complete game with GUI, save/load, replays
- LLM integration - Support for GPT, Claude, and Gemini bots
- Docker support - Easy deployment and development
- Tournament system - ELO-rated competitive play
The project is feature-complete and ready for gameplay, training, and further enhancement!