Implementation Status
This page tracks the current implementation status of the Reinforce Tactics project, including completed features, pending tasks, and implementation priorities.
✅ Completed Files
Core Game Logic (Headless-Compatible)
-
constants.py- All game constants and configuration -
core/__init__.py- Core module initialization -
core/tile.py- Tile class with ownership and HP -
core/unit.py- Unit class with all abilities -
core/grid.py- Grid management with numpy conversion -
core/game_state.py- Complete game state manager
Game Mechanics
-
game/__init__.py- Game module initialization -
game/mechanics.py- Combat, healing, structures, income -
game/bot.py- SimpleBot AI for training -
game/llm_bot.py- LLM-powered bots (OpenAI, Claude, Gemini)
UI Components
-
ui/__init__.py- UI module initialization -
ui/renderer.py- Pygame rendering system -
ui/menus.py- All menu classes (MainMenu, GameModeMenu, MapSelectionMenu, PlayerConfigMenu, LoadGameMenu, SaveGameMenu, ReplaySelectionMenu, SettingsMenu, LanguageMenu, PauseMenu, GameOverMenu)
Reinforcement Learning
-
rl/__init__.py- RL module initialization -
rl/gym_env.py- Gymnasium environment wrapper -
rl/action_space.py- Multi-discrete action encoding
Utilities
-
utils/__init__.py- Utils module initialization -
utils/file_io.py- File I/O for maps, saves, replays -
utils/settings.py- Settings management with API keys -
utils/language.py- Multi-language support -
utils/replay_player.py- Replay playback system
Training & Documentation
-
main.py- Complete entry point with ~1000 lines including:- Training mode with PPO/A2C/DQN algorithms
- Evaluation mode for testing trained agents
- Interactive play mode with GUI
- Stats viewing mode
- Full CLI argument parsing
- Bot integration (SimpleBot, LLM bots)
- Save/load functionality
- Replay playback
-
README.md- Comprehensive documentation -
docs-site/- Docusaurus documentation site deployed at reinforcetactics.com
⏳ TODO - Critical Files
1. Game Controller
File: game/controller.py
This would help organize game loop logic (though main.py handles most of this now):
"""
Game controller that bridges GameState and UI.
"""
from reinforcetactics.core.game_state import GameState
from reinforcetactics.ui.renderer import Renderer
from reinforcetactics.ui.menus import SaveGameMenu, PauseMenu
from reinforcetactics.game.bot import SimpleBot
import pygame
class GameController:
"""Manages game loop with rendering."""
def __init__(self, map_file, bot_enabled=False):
# Load map and create game state
# Create renderer
# Create bot if needed
# Handle all event processing
pass
def run(self):
"""Main game loop with rendering."""
pass
2. Advanced Bot AI
Status: SimpleBot exists, but more sophisticated AI would improve training
Future improvements:
- Normal difficulty bot
- Hard difficulty bot with strategic planning
- Minimax or MCTS-based bot
📁 Required Directories
Create these directories for the game to work:
mkdir -p maps/1v1
mkdir -p saves
mkdir -p replays
mkdir -p models
mkdir -p checkpoints
mkdir -p logs
mkdir -p tensorboard
mkdir -p best_models
🗺️ Sample Map Files
Create at least one test map in maps/1v1/test_map.csv:
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,b_1,p,p,p,p,p,p,p,p,p,p,p,p,p,b_2,p,p
p,p,p,h_1,p,p,p,p,p,p,p,p,p,p,p,h_2,p,p,p
p,p,b_1,p,p,p,p,p,p,p,p,p,p,p,p,p,b_2,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,t,p,p,t,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,t,p,p,t,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,b_2,p,p,p,p,p,p,p,p,p,p,p,p,p,b_1,p,p
p,p,p,h_2,p,p,p,p,p,p,p,p,p,p,p,h_1,p,p,p
p,p,b_2,p,p,p,p,p,p,p,p,p,p,p,p,p,b_1,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p,p
🚀 Quick Start Testing
Test Headless Mode (No GUI)
# test_headless.py
from reinforcetactics.core.game_state import GameState
from reinforcetactics.utils.file_io import FileIO
map_data = FileIO.generate_random_map(20, 20, num_players=2)
game = GameState(map_data)
# Create some units
game.create_unit('W', 5, 5, player=1)
game.create_unit('M', 6, 5, player=1)
print(f"Player 1 units: {len([u for u in game.units if u.player == 1])}")
print(f"Player 1 gold: ${game.player_gold[1]}")
# End turn
game.end_turn()
print(f"Player 2 turn started")
print("Headless mode working! ✓")
Test RL Environment
# test_rl.py
from reinforcetactics.rl.gym_env import StrategyGameEnv
env = StrategyGameEnv(opponent='bot')
obs, info = env.reset()
print("Observation space:", env.observation_space)
print("Action space:", env.action_space)
print("Grid shape:", obs['grid'].shape)
print("RL environment working! ✓")
# Take a few random actions
for _ in range(5):
action = env.action_space.sample()
obs, reward, terminated, truncated, info = env.step(action)
if terminated:
break
print("Episode completed successfully! ✓")
Test Training (Quick)
python main.py --mode train --algorithm ppo --timesteps 1000
Test GUI Mode
python main.py --mode play
📝 Implementation Notes
What Works Now
- Full GUI gameplay - Complete game with menus, rendering, and all features
- Headless mode - Full game logic without rendering for fast training
- RL training - Train agents using Stable-Baselines3 (PPO, A2C, DQN)
- Bot opponents - SimpleBot and LLM-powered bots (GPT, Claude, Gemini)
- All game mechanics - Combat, structures, economy, status effects
- Action encoding - Multi-discrete action space for RL
- File I/O - Save/load games, map loading, random generation
- Menu system - Comprehensive menu system with all game modes
- Save/Load system - Full game state serialization and persistence
- Replay system - Record and playback games with video export
- Multi-language support - Language selection and localization (English, French, Korean, Spanish, Chinese)
- Settings management - API keys, preferences, and configuration
- Docker support - Containerized deployment
- Documentation site - Deployed at reinforcetactics.com
Menu System API
All menu classes are self-contained and can be used without manually creating a pygame screen:
from reinforcetactics.ui.menus import MainMenu, MapSelectionMenu, LoadGameMenu
# Menus create their own screen if needed
main_menu = MainMenu() # No screen parameter required
result = main_menu.run() # Returns dict with user's choice
# MainMenu handles internal navigation automatically
if result['type'] == 'new_game':
# Result includes: {'type': 'new_game', 'map': 'path/to/map.csv', 'mode': '1v1' or '2v2'}
start_game(result['map'], result['mode'])
elif result['type'] == 'load_game':
# LoadGameMenu returns dict with save data already loaded
save_data = result.get('save_data')
elif result['type'] == 'watch_replay':
# Result includes: {'type': 'watch_replay', 'replay_path': 'path/to/replay.json'}
watch_replay(result['replay_path'])
Available Menu Classes:
MainMenu()- Main game menu with navigation to sub-menusGameModeMenu(screen, maps_dir)- Select game mode (1v1 or 2v2)MapSelectionMenu(screen, maps_dir, game_mode)- Select map for new gamePlayerConfigMenu(screen, game_mode)- Configure players as human or computerLoadGameMenu()- Load saved game (returns loaded dict)SaveGameMenu(game)- Save current gameReplaySelectionMenu()- Select replay to watchPauseMenu()- In-game pause menuSettingsMenu()- Game settingsLanguageMenu()- Language selectionGameOverMenu(winner, game_state)- Game over screen
New Game Flow: The "New Game" menu now uses a three-step selection process:
- Game Mode Selection - User chooses between "1v1" or "2v2" (dynamically discovered from
maps/folder structure) - Map Selection - User selects a map from the chosen game mode folder (displays only relevant maps)
- Player Configuration - User configures each player as human or computer (with bot difficulty selection for computer players)
What's Missing
- Advanced bot AI - Normal and hard difficulty bots with strategic planning
- Complete action masking - Proper action filtering for more efficient RL training
- Map editor GUI - In-game map creation and editing tools
- Multiplayer (3-4 players) - Support for more than 2 players
- Tournament/ladder system - Competitive ranking and matchmaking
- Better graphics/animations - Enhanced visual effects and unit animations
- Sound effects and music - Audio feedback for actions and events
Implementation Priority
-
High Priority (for enhanced gameplay)
- Advanced bot AI (Normal/Hard difficulty)
- Complete action masking for RL efficiency
- Better graphics and animations
-
Medium Priority (for additional features)
- Map editor GUI
- Multiplayer support (3-4 players)
- Sound effects and music
- Tournament/ladder system
-
Low Priority (nice to have)
- Additional unit types and abilities
- Advanced terrain effects
- Fog of war
- Campaign mode with story
🎯 Next Steps
- Enhance bot AI - Implement Normal and Hard difficulty levels
- Improve action masking - Complete implementation for efficient RL training
- Add graphics polish - Better animations and visual effects
- Create map editor - GUI tool for creating custom maps
- Test extensively - Comprehensive testing of all game modes
- Performance optimization - Profile and optimize bottlenecks
💡 Tips for Implementation
- Start simple: Get basic human vs human working first
- Test incrementally: Test each component as you build it
- Use headless mode: Much faster for testing game logic
- Leverage existing code: Most of the hard work is done!
- Focus on controller: The GameController is the key missing piece
🐛 Known Issues to Address
- Action masking: Currently returns all 1s, need proper implementation
- Invalid actions: Agent will try invalid actions and get penalties
- Performance: Large action space may be slow, consider action filtering
- Video recording: Requires opencv-python (optional)
✨ What's Great About This Structure
- ✅ Fully modular - Each component is independent
- ✅ Headless-compatible - Train without rendering
- ✅ RL-ready - Standard Gymnasium interface
- ✅ Extensible - Easy to add new units, mechanics, rewards
- ✅ Well-documented - Comprehensive README and docstrings
- ✅ Production-ready - Proper package structure
- ✅ Full-featured - Complete game with GUI, save/load, replays
- ✅ LLM integration - Support for GPT, Claude, and Gemini bots
- ✅ Docker support - Easy deployment and development
The project is feature-complete and ready for gameplay, training, and further enhancement!